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Playing in the Dark: No-regret Learning with Adversarial Constraints

arXiv.org Artificial Intelligence

We study a generalization of the classic Online Convex Optimization (OCO) framework by considering additional long-term adversarial constraints. Specifically, after an online policy decides its action on a round, in addition to a convex cost function, the adversary also reveals a set of $k$ convex constraints. The cost and the constraint functions could change arbitrarily with time, and no information about the future functions is assumed to be available. In this paper, we propose a meta-policy that simultaneously achieves a sublinear cumulative constraint violation and a sublinear regret. This is achieved via a black box reduction of the constrained problem to the standard OCO problem for a recursively constructed sequence of surrogate cost functions. We show that optimal performance bounds can be achieved by solving the surrogate problem using any adaptive OCO policy enjoying a standard data-dependent regret bound. A new Lyapunov-based proof technique is presented that reveals a connection between regret and certain sequential inequalities through a novel decomposition result. We conclude the paper by highlighting applications to online multi-task learning and network control problems.


Efficient Projection-Free Online Methods with Stochastic Recursive Gradient

arXiv.org Machine Learning

This paper focuses on projection-free methods for solving smooth Online Convex Optimization (OCO) problems. Existing projection-free methods either achieve suboptimal reg ret bounds or have high per-iteration computational costs. To fi ll this gap, two efficient projection-free online methods call ed ORGFW and MORGFW are proposed for solving stochastic and adversarial OCO problems, respectively. By employing a recursive gradient estimator, our methods achieve optimal regret bounds (up to a logarithmic factor) while possessing low per-iteration computational costs. Experimen tal results demonstrate the efficiency of the proposed methods compared to state-of-the-arts.


Computational Equivalence of Fixed Points and No Regret Algorithms, and Convergence to Equilibria

Neural Information Processing Systems

We study the relation between notions of game-theoretic equilibria which are based on stability under a set of deviations, and empirical equilibria which are reached by rational players. Rational players are modelled by players using no regret algorithms, which guarantee that their payoff in the long run is almost as much as the most they could hope to achieve by consistently deviating from the algorithm's suggested action. We show that for a given set of deviations over the strategy set of a player, it is possible to efficiently approximate fixed points of a given deviation if and only if there exist efficient no regret algorithms resistant to the deviations. Further, we show that if all players use a no regret algorithm, then the empirical distribution of their plays converges to an equilibrium.